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Tools Used:
Unity, 3ds max, photoshop, Github, Excel
Language:
C#
Mue
Team Size: 6
Duration:
8 Months
Engine:
Unity
Platform:
PC
My Work:
- Organizing and planning the production for a duration of 8 months.
- Level design & World Building.
Overview:
Mue is my third year project, it is a narrative solo experience made for Pc and developed on Unity. You play as "Artemidor" a young hermit crab in search of his paternal figure who has disappeared.
Artemidor is evolving in an environment without any notion of "up" or "down".
He travels through the currents and can hide himself from predators by cutting down algae.
The major challenge was to build an environment without "up" or "down that the player could visit entirely without feeling lost.
It was also my first experience of managing a team and planning a production for nearly 9 months.
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