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Detroit: Become Human PC porting
Tools Used:
Hansoft, Excel, JIRA,
Confluence
Duration:
3 months
Team Size:
10
Studio:
"Black Shamrock" in collaboration with "Quantic Dream".
My Work:
- Task organisation and planning the production.
- Creating a report system to communicate efficiently with the customer.
- Reporting directly to "Quantic Dream".
Overview:
Managing the production of a telemetry solution for user data stocking and analysis for the title porting on PC on the Epic Game Store.
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